
The later discovery of several Chaotix prototypes in 2008, especially the 1207 build, proved that this was not the case. The "19940401" date led to much debate on whether the title screen (a peculiar ASCII-art design that looks like it was thrown together in 5 minutes) or the ROM as a whole was a joke of some sort. The available build, dated Apon the title screen, was released by MORGOTH on the Evil Empire BBS Belgium on June 15, 1995, making it one of the first substantial early prototypes to be shared online. As the title may suggest, Sonic and Tails are the stars here, with the Chaotix cast nowhere to be found. Sure, it didn't work out well, but it shouldn't be considered the worst "Sonic" game of all time, because there's still plenty of other games that could easily steal that title.Sonic Crackers (referred to as " Sonic Studium" in the ROM header) is a very early prototype of Knuckles' Chaotix, composed of different game engines swapped out using RAM coding. As much as some people trash this game a lot, they also fail to realize that Sega at least made an attempt to appeal to the multiplayer side of video games at the time. That being said, there's still a few complaints I have, mainly being the obvious tethering mechanic (which makes sense in multiplayer) and the Spindash being nerfed. Chaotix was much more focused on trying to fix this issue. Sonic 2 and 3's multiplayer in the main game usually wasn't fun for the second player as they couldn't keep up with player 1 and have to wait 10 seconds to respawn just to fall behind and respawn again.


People sorta fail to realize that this game was more focused on multiplayer, but still provided a single player experience. It actually isn't that bad of a game as people say it is.
